Search results
Results from the WOW.Com Content Network
Welcome to WikiProject Tokusatsu, a WikiProject that aims to organize, expand, clean up, and guide tokusatsu-related articles. If you would like to participate, you can simply start by editing any tokusatsu pages, or join the project below and/or contribute to the discussion on the talk page .
Toei Superheroes are superhero shows produced by Toei Company, a company that has done the largest number of live-action tokusatsu superhero shows in Japan.Many of the Toei Superheroes were featured in the video special Toei 100 Great Hero Super Fight (東映100大ヒーロー スーパーファイト) released on July 21, 1986.
Compati Hero [a] [b] is a video game series published in Japan by Banpresto and Bandai Namco Entertainment that began in 1990 and features 16 crossover teams between Ultraman, Kamen Rider (also known as Masked Rider) and Gundam.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
Toho is best known for producing and distributing many of Ishirō Honda and Eiji Tsuburaya's kaiju and tokusatsu films as well as the films of Akira Kurosawa and the anime of Studio Ghibli, CoMix Wave Films, TMS Entertainment, and OLM, Inc.
Special Rescue Command Solbrain) is a Japanese tokusatsu television series produced by Toei Company. It ran for 53 episodes from January 20, 1991 to January 26, 1992 on TV Asahi. [1] [2] It is part of the Metal Hero Series franchise; a sequel to Special Rescue Police Winspector, it is the second installment in the Rescue Police Series trilogy.
The Metal Hero Series (メタルヒーローシリーズ, Metaru Hīrō Shirīzu) is a metaseries of tokusatsu superhero TV series produced by Toei for Japanese television.. The protagonists of the Metal Hero Series are mainly space, military and police-based characters who are typically either androids, cyborgs, or humans wearing metallic armored suits.
With the growth in popularity of video gaming in the early 1980s, a new genre of video game guide book emerged that anticipated walkthroughs. Written by and for gamers, books such as The Winners' Book of Video Games (1982) [1] and How To Beat the Video Games (1982) [2] focused on revealing underlying gameplay patterns and translating that knowledge into mastering games. [3]