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Fractal landscape. Use of triangular fractals to create a mountainous terrain. A fractal landscape or fractal surface is generated using a stochastic algorithm designed to produce fractal behavior that mimics the appearance of natural terrain. In other words, the surface resulting from the procedure is not a deterministic, but rather a random ...
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...
Dymaxion map. The Dymaxion map projection, also called the Fuller projection, is a kind of polyhedral map projection of the Earth's surface onto the unfolded net of an icosahedron. The resulting map is heavily interrupted in order to reduce shape and size distortion compared to other world maps, but the interruptions are chosen to lie in the ocean.
A landmass, or land mass, is a large region or area of land that is in one piece and not broken up by oceans. [1][2] The term is often used to refer to lands surrounded by an ocean or sea, such as a continent or a large island. [3][4] In the field of geology, a landmass is a defined section of continental crust extending above sea level. [5]
An xorshift+ generator can achieve an order of magnitude fewer failures than Mersenne Twister or WELL. A native C implementation of an xorshift+ generator that passes all tests from the BigCrush suite can typically generate a random number in fewer than 10 clock cycles on x86, thanks to instruction pipelining. [12]
The Mersenne Twister is a general-purpose pseudorandom number generator (PRNG) developed in 1997 by Makoto Matsumoto (松本 眞) and Takuji Nishimura (西村 拓士). [1][2] Its name derives from the choice of a Mersenne prime as its period length. The Mersenne Twister was designed specifically to rectify most of the flaws found in older PRNGs.
Inverted Earth contains one vast, neverending landmass, allowing people to travel to any "ocean" on foot. [1] When inverting the Earth, lakes become islands, while rivers become long, narrow strips of land. The mountains on the real Earth would be underwater trenches on Inverted Earth and vice versa. One of the prominent geological features on ...
Site saturation mutagenesis (SSM), or simply site saturation, is a random mutagenesis technique used in protein engineering, in which a single codon or set of codons is substituted with all possible amino acids at the position. [1]