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  2. Psionics - Wikipedia

    en.wikipedia.org/wiki/Psionics

    Psionic is a word invented in the 20th century as an umbrella term to describe human paranormal behavior. It refers to all powers of the mind—from the passive (telepathy or clairvoyance) to the active (telekinesis or pyrokinesis). Psionics is the study of all these powers.

  3. Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/Psionics_Handbook

    160. ISBN. 978-0-7869-1835-5. OCLC. 49583257. LC Class. GV1469.62.D84 D836 2000. The Psionics Handbook is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the D&D game.

  4. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    Psionics (. Dungeons & Dragons. ) In the Dungeons & Dragons fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic. Psionics are manifested purely by mental discipline. Psionics were introduced in the original supplement Eldritch Wizardry.

  5. List of psychic abilities - Wikipedia

    en.wikipedia.org/wiki/List_of_psychic_abilities

    Hydrokinesis – The ability to control water with one's mind. Iddhi – Psychic abilities gained through Buddhist meditation. Illusions – The ability to conjure up illusions from one's mind. Inedia – The ability to survive without eating or drinking has resulted in starvation or dehydration in multiple cases. Invisibility – The ability ...

  6. Parapsychology - Wikipedia

    en.wikipedia.org/wiki/Parapsychology

    Parapsychology is the study of alleged psychic phenomena (extrasensory perception, telepathy, precognition, clairvoyance, psychokinesis (also called telekinesis), and psychometry) and other paranormal claims, for example, those related to near-death experiences, synchronicity, apparitional experiences, etc. [1] Criticized as being a pseudoscience, the majority of mainstream scientists reject it.

  7. The Complete Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Psionics_Handbook

    Additionally, each power description includes a specific penalty suffered by the psionicist if a 20 is rolled. [1] A psionicist has a fixed number of Psionic Strength Points, derived from his wisdom score, to expend on psionic powers. A psionicist expends the number of PSPs required by a particular power, then attempts a Power Check.

  8. Psionics (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(role-playing_games)

    Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. Examples: Clairsentience, scrying, precognitives ...

  9. Complete Psionic - Wikipedia

    en.wikipedia.org/wiki/Complete_Psionic

    Complete Psionic introduces three entirely new classes, and a fourth class, the erudite, which is described as a variant of the psion class.The ardent and divine mind classes were originally one and the same, but were separated before publication: the background and philosophical identity of the ardent was an original element, whilst this was originally to be combined with the psychic auras of ...