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Wearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches, fitness trackers, and smartglasses. Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data ...
Wearable technology are smart electronic devices that can be worn on the body as an implant or an accessory. New technologies are exploring how the visually impaired can receive visual information through wearable devices. [34] Some wearable devices for visual impairment include: OrCam device, eSight and Brainport.
Attention deficit hyperactivity disorder management options are evidence-based practices with established treatment efficacy for ADHD.Approaches that have been evaluated in the management of ADHD symptoms include FDA-approved pharmacologic treatment and other pharmaceutical agents, psychological or behavioral approaches, combined pharmacological and behavioral approaches, cognitive training ...
ADHD people have time blindness and it’ll make sure you brush for at least two minutes" - insaxon Brushing your teeth for the recommended two minutes doesn't have to be a guessing game anymore!
One writer tried Apollo’s Neuro’s wearable, which is designed to decrease stress, improve focus, and bolster sleep. Read her review.
A hug machine, also known as a hug box, a squeeze machine, or a squeeze box, is a therapeutic device designed to calm hypersensitive persons, usually individuals with autism spectrum disorders. The device was invented by Temple Grandin to administer deep-touch pressure , a type of physical stimulation often self-administered by autistic ...
Biofeedback device for treating posttraumatic stress disorder. Biofeedback is the technique of gaining greater awareness of many physiological functions of one's own body by using electronic or other instruments, and with a goal of being able to manipulate the body's systems at will.
A smart wearable system (SWS) is an end-to-end integrated and connected system that has the following features: one or more sensors and actuators nodes at the end-user side and possibly integrated into worn items