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In vector-based graphics editing, each leaf node in a scene graph represents some atomic unit of the document, usually a shape such as an ellipse or Bezier path.Although shapes themselves (particularly paths) can be decomposed further into nodes such as spline nodes, it is practical to think of the scene graph as composed of shapes rather than going to a lower level of representation.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.
Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.
Note how the use of A[i][j] with multi-step indexing as in C, as opposed to a neutral notation like A(i,j) as in Fortran, almost inevitably implies row-major order for syntactic reasons, so to speak, because it can be rewritten as (A[i])[j], and the A[i] row part can even be assigned to an intermediate variable that is then indexed in a separate expression.
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
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Game engines using BSP trees include the Doom (id Tech 1), Quake (id Tech 2 variant), GoldSrc and Source engines. In them, BSP trees containing the static geometry of a scene are often used together with a Z-buffer , to correctly merge movable objects such as doors and characters onto the background scene.
Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.