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  2. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    The simplex algorithm and its variants fall in the family of edge-following algorithms, so named because they solve linear programming problems by moving from vertex to vertex along edges of a polytope. This means that their theoretical performance is limited by the maximum number of edges between any two vertices on the LP polytope.

  3. Cutting-plane method - Wikipedia

    en.wikipedia.org/wiki/Cutting-plane_method

    Cutting planes were proposed by Ralph Gomory in the 1950s as a method for solving integer programming and mixed-integer programming problems. However, most experts, including Gomory himself, considered them to be impractical due to numerical instability, as well as ineffective because many rounds of cuts were needed to make progress towards the solution.

  4. Basic feasible solution - Wikipedia

    en.wikipedia.org/wiki/Basic_feasible_solution

    For the definitions below, we first present the linear program in the so-called equational form: . maximize subject to = and . where: and are vectors of size n (the number of variables);

  5. List of two-dimensional geometric shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_two-dimensional...

    This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.

  6. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    Some of the local methods assume that the graph admits a perfect matching; if this is not the case, then some of these methods might run forever. [1]: 3 A simple technical way to solve this problem is to extend the input graph to a complete bipartite graph, by adding artificial edges with very large weights. These weights should exceed the ...

  7. Problem of Apollonius - Wikipedia

    en.wikipedia.org/wiki/Problem_of_Apollonius

    Viète began by solving the PPP case (three points) following the method of Euclid in his Elements. From this, he derived a lemma corresponding to the power of a point theorem, which he used to solve the LPP case (a line and two points). Following Euclid a second time, Viète solved the LLL case (three lines) using the angle bisectors.

  8. Ellipsoid method - Wikipedia

    en.wikipedia.org/wiki/Ellipsoid_method

    using at most the following number of arithmetic operations on real numbers: (()) ⁡ (()) where V(p) is a data-dependent quantity. Intuitively, it means that the number of operations required for each additional digit of accuracy is polynomial in Size(p). In the case of the ellipsoid method, we have:

  9. Geometric primitive - Wikipedia

    en.wikipedia.org/wiki/Geometric_primitive

    The set of geometric primitives is based on the dimension of the region being represented: [1]. Point (0-dimensional), a single location with no height, width, or depth.; Line or curve (1-dimensional), having length but no width, although a linear feature may curve through a higher-dimensional space.