Search results
Results from the WOW.Com Content Network
Released by O'Neill's See Through Games, Paradice was the first offering under O'Neill's new project, Game Whys: Art and Philosophy Games for an Emerging Humanity. The environmentally-oriented game was released in standard (wooden pieces) and deluxe (resin materials) formats and is intended to be as much an art piece as a game. [15]
In 2018, the first suicide in Spain allegedly linked to the game was reported, after a 14-year-old girl from Gipuzkoa, Basque Country committed suicide and acknowledged that she played the game. Although she initially did not intend to complete all 50 challenges (the last being to commit suicide), she ended up killing herself, stating that the ...
A template to generate an infobox for a video game. Template parameters [Edit template data] This template prefers block formatting of parameters. Parameter Description Type Status Title title Title of the game. If not specified the 'name' parameter or the PAGENAME are used. It should be plain text, do not include a wikilink, hyperlink or image in this parameter. Line optional Collapsible ...
This page was last edited on 8 December 2024, at 19:45 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Navigational sidebar for video games topics Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status expanded expanded 1 The collapsed group to display expanded by default Example Platforms String optional The above documentation is transcluded from Template:Video games/doc. (edit | history) Editors can experiment in this ...
Alec Holowka (30 October 1983 – 31 August 2019) [2] was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. [3] He was mainly known for the award-winning titles Night in the Woods and Aquaria .
Namco's maze chase arcade game Pac-Man (1980) had the biggest influence on his career, [6] as it was the first game that got him "thinking about game design." [ 5 ] Nasir Gebelli ( Sirius Software , Squaresoft ) was his favorite programmer and a major inspiration, with Gebelli's fast 3D programming work for Apple II games, such as the shooters ...
The design and content of biographical infoboxes must follow Wikipedia's verifiability policy, as well as infobox and biographical style guideline.All content displayed in this template must adhere to the biographies of living persons policy if applicable.