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A video game clone is a game where the core design is taken from an existing game. For computer hardware clones, see Category:Video game console clones . Contents
By 1931, the Browning Hi-Power design incorporated the same 13-round magazine, a curved rear grip strap, and a barrel bushing that was integral to the slide assembly. The Belgian Army showed a definite interest and bought 1,000 pistols based on this prototype for field trials. By 1934, the Hi-Power design was complete and ready to be produced.
Level Up! The Guide to Great Video Game Design (ISBN 0-470-68867-X) by Scott Rogers. The Meaning and Culture of Grand Theft Auto: Critical Essays (ISBN 978-0-7864-2822-9) edited by Nate Garrelts The Medium of the Video Game edited by Mark J. P. Wolf. More Than A Game: The Computer Game as Fictional Form (ISBN 0-7190-6365-5) by Barry Atkins.
A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from ...
Chris Crawford on Game Design (ISBN 0-13-146099-4) is a book about computer and video game design by Chris Crawford. Although initially intended to be the second edition of The Art of Computer Game Design , the publisher decided, because it was a considerable expansion on the previous book, it should be considered a wholly new work. [ 1 ]
The Model 59 was designed for the U.S. Navy as a large-capacity version of the S&W Model 39, the basis of their Mark 22 "Mark 22 Hush Puppy" suppressed pistol.In 1965, the U.S. Navy commissioned a version of the S&W Model 39 that could take the 13-round magazine of the Browning Hi-Power.
Sphinx Systems Limited was a Swiss-based manufacturer of high quality pistols used mainly by special forces, elite police units and sports shooters.Sphinx was founded in 1976, specializing in tooling and machining, and then diversified into the firearms industry during the 1980s.
Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004.It has been updated and released in four subsequent editions, the latest by A K Peters/CRC Press in 2023.