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Creative Pedagogy generalized the research in the field of creativity (Graham Wallas, Alex Osborn, J.P. Guilford, Sid Parnes, Ellis Paul Torrance, etc.) and put it into the classroom to improve the teaching/learning process. Creative Pedagogy is the result of applying the studies of creative process to the education process itself.
These are few ways in which creativity in classroom can be increased: Don't limit assignments to one format. For example, instead of limiting the student to the writing assignment, they can create a podcast, video, role playing, poem, composing songs, etc. [9] Set time aside for creativity.
The Creative Curriculum for Preschool (4th Ed.). Teaching Strategies, Inc. ECH 331 Curriculum Author. Science Powerpoint. Powerpoint presentation presented in online unit in ECH 331 Online at Stephen F. Austin State University, Nacogdoches, TX. Hayes, K., & Creange, R. (2001). Classroom Routines That Really Work for PreK and Kindergarten.
For example, cross-cultural research centered in Hong Kong found that Westerners view creativity more in terms of the individual attributes of a person, such as their aesthetic taste, while Chinese people view creativity more in terms of the social influence of creative people (i.e. what they can contribute to society). [30]
To the ancient Greeks, the concept of a creator and of creativity implied freedom of action, whereas the Greeks' concept of art involved subjection to laws and rules. Art (in Greek, "techne ") was "the making of things, according to rules." It contained no creativity, and it would have been—in the Greeks' view—a bad state of affairs if it ...
Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction. It includes the prevention of disruptive behavior preemptively, as well as effectively responding to it after it happens.
STEAM programs aim to teach students innovation, to think critically, and to use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students' mathematics and science base. [3] [4] [5]
In educational psychology, a learning artifact (or educational artifact) is an object created by students during the course of instruction.To be considered an artifact, an object needs to be lasting, durable, public, and materially present. [1]
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