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Mage: The Ascension 20th Anniversary Edition logo. Mage: The Ascension is a tabletop role-playing game in the World of Darkness series, where players take the roles of mages. It was originally released by White Wolf Publishing in 1993, and released in new editions in 1995 (second edition), 2000 (Revised Edition), and 2015 (20th Anniversary Edition), which update the game rules.
The metaplot of Mage: the Ascension involves a four-way struggle between an alliance of Mages called the Nine Mystical Traditions; the New World Order of the Technocracy, which relies on its technofantasical "paradigms" versus the Marauders, a disparate group of insane Mages; and the Nephandi, a coalition of Mages serving evil cosmic entities ...
The Fragile Path is a supplement presented as an academic work which relates the story of the First Cabal, nine mages who banded together against the Technocracy when it was still new. [ 1 ] Reception
Mage: Ascension, released in March 2004, providing five different scenarios for Mage: The Ascension game sessions. "Judgment", the most metaplot-heavy of the lot, features many current strands (rogue councils, forgotten traditions, the avatar storms), which ultimately leads to all characters ascending while the universe becomes one great ...
Loom of Fate is the first full-length adventure published for Mage: The Ascension. [1] The player characters are called to San Francisco as the city's magical Pattern, held together by the dying creature Cob, an Umbrood Pattern Spider, suffers disruptions. Cob's potential replacement is a young girl being pursued by multiple groups, and the ...
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Phil "Satyros" Brucato is an American writer, journalist, editor, and game designer based in Seattle, Washington.He is best known for his work on the TV series Strowlers [1] and with White Wolf, Inc., including the role-playing games Mage: The Ascension, Werewolf: The Apocalypse, and Mage: The Sorcerers Crusade.
Indeed, science itself is taken to ultimately be a form of magic. In 1996, Mage: The Ascension won the Origins Award for Best Roleplaying Rules 1995. -Metaphysics- The basic premise of Mage: The Ascension is that everyone has the ability, at some level, to shape reality. This capacity is dormant in most humans, who are known as sleepers.