Search results
Results from the WOW.Com Content Network
Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]
For solving the cubic equation x 3 + m 2 x = n where n > 0, Omar Khayyám constructed the parabola y = x 2 /m, the circle that has as a diameter the line segment [0, n/m 2] on the positive x-axis, and a vertical line through the point where the circle and the parabola intersect above the x-axis.
How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.
One particular solution is x = 0, y = 0, z = 0. Two other solutions are x = 3, y = 6, z = 1, and x = 8, y = 9, z = 2. There is a unique plane in three-dimensional space which passes through the three points with these coordinates, and this plane is the set of all points whose coordinates are solutions of the equation.
A randomly scrambled Rubik's Cube will most likely be optimally solvable in 18 moves (~ 67.0%), 17 moves (~ 26.7%), 19 moves (~ 3.4%) or 16 moves (~ 2.6%) in HTM. [4] By the same token, it is estimated that there is only 1 configuration which needs 20 moves to be solved optimally in almost 90×10 9, or 90 billion, random scrambles. The exact ...
In binary (base-2) math, multiplication by a power of 2 is merely a register shift operation. Thus, multiplying by 2 is calculated in base-2 by an arithmetic shift. The factor (2 −1) is a right arithmetic shift, a (0) results in no operation (since 2 0 = 1 is the multiplicative identity element), and a (2 1) results in a left arithmetic shift ...
Rubik's Cube lends itself to the application of mathematical group theory, which has been helpful for deducing certain algorithms – in particular, those which have a commutator structure, namely XYX −1 Y −1 (where X and Y are specific moves or move-sequences and X −1 and Y −1 are their respective inverses), or a conjugate structure ...
In algebraic terms, doubling a unit cube requires the construction of a line segment of length x, where x 3 = 2; in other words, x = , the cube root of two. This is because a cube of side length 1 has a volume of 1 3 = 1, and a cube of twice that volume (a volume of 2) has a side length of the cube root of 2.