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This is a list of personal computer games compatible with FreeTrack by interface. This list is incomplete; you can help by adding missing items. (July 2010)
This is a list of TrackIR Enhanced PC games. This list is incomplete; you can help by adding missing items. (July 2010. 18 Wheels of Steel: American Long Haul ...
Its primary focus is head tracking with uses in virtual reality, simulation, video games, 3D modeling, computer aided design and general hands-free computing to improve computer accessibility. Tracking can be made sensitive enough that only small head movements are required so that the user's eyes never leave the screen.
Enterprise feedback management (EFM) is a system of processes and software that enables organizations to centrally manage deployment of surveys while dispersing authoring and analysis throughout an organization. EFM systems typically provide different roles and permission levels for different types of users, such as novice survey authors ...
This is a list of arcade games that have used a trackball to interact with the game. World Cup (Sega, March 1978) [1] [2] Atari Football (Atari, October 1978) [3] Shuffleboard (Midway Manufacturing, October 1978) [4] Atari Soccer (1979) Atari Baseball (1979) BullsEye (1980) Centipede (1980) Extra Bases (1980) Missile Command (1980) Kick (a.k.a ...
The game features a new environment, Canyon, as well as two modes, Race and Platform. Platform mode is featured in the free extension pack, TrackMania 2: Platform. Besides the new environment, the game also includes a split-screen mode, and a scripting language called "ManiaScript" which lets players add their own new features to the game.
Dirt Trax FX is a racing video game developed by Sculptured Software and released by Acclaim Entertainment for the Super Nintendo Entertainment System in 1995. The 3D graphics of the game were made possible by the Super FX powered GSU-1, which was built into the cartridge.
SingleTrac Entertainment Technologies, Inc. was an American video game developer.It was formed by was founded in 1994 by Michael Ryder, Todd Kelly, and Michael Bartholomew, who were former employees of Evans & Sutherland, bringing their 3D graphics and software engineering skills into the video game industry.