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  2. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    The IEEE standard uses round-to-nearest. Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero. Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also ...

  3. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    The IEEE 754 specification—followed by all modern floating-point hardware—requires that the result of an elementary arithmetic operation (addition, subtraction, multiplication, division, and square root since 1985, and FMA since 2008) be correctly rounded, which implies that in rounding to nearest, the rounded result is within 0.5 ulp of ...

  4. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    This variant of the round-to-nearest method is also called convergent rounding, statistician's rounding, Dutch rounding, Gaussian rounding, odd–even rounding, [6] or bankers' rounding. [ 7 ] This is the default rounding mode used in IEEE 754 operations for results in binary floating-point formats.

  5. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  6. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    Alternative rounding options are also available. IEEE 754 specifies the following rounding modes: round to nearest, where ties round to the nearest even digit in the required position (the default and by far the most common mode) round to nearest, where ties round away from zero (optional for binary floating-point and commonly used in decimal)

  7. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Because rounding to the nearest whole number is equivalent to rounding + down, rounding can be avoided by using an additional control variable that is initialized with the value 0.5. m {\displaystyle m} is added to this variable on every iteration.

  8. Unum (number format) - Wikipedia

    en.wikipedia.org/wiki/Unum_(number_format)

    C++ library 4 to 64 (any es value); "Template version is 2 to 63 bits" No Un­known A few basic tests 4 levels of operations working with posits. Special support for NaN types (non-standard) bfp:Beyond Floating Point. Clément Guérin. C++ library Any No Un­known Bugs found; status of fixes unknown Supports + – × ÷ √ reciprocal, negate ...

  9. Talk:Rounding - Wikipedia

    en.wikipedia.org/wiki/Talk:Rounding

    However the "round to nearest integer, and round ties towards zero" has mathematical applications (notably when computing the shortest continuous fractions of any rational number) because of its symetry: the round to nearest property allows the continuous fractions to be reduced to the smallest form (with less terms), and the symetry allows a ...