enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Polygon partition - Wikipedia

    en.wikipedia.org/wiki/Polygon_partition

    The fair polygon partitioning problem [20] is to partition a (convex) polygon into (convex) pieces with an equal perimeter and equal area (this is a special case of fair cake-cutting). Any convex polygon can be easily cut into any number n of convex pieces with an area of exactly 1/n. However, ensuring that the pieces have both equal area and ...

  3. Cutting stock problem - Wikipedia

    en.wikipedia.org/wiki/Cutting_stock_problem

    This was an open problem until 2007, when an efficient algorithm based on dynamic programming was published. [ 14 ] The minimum number of knife changes problem (for the one-dimensional problem): this is concerned with sequencing and permuting the patterns so as to minimise the number of times the slitting knives have to be moved.

  4. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm. Angus Johnson's Clipper, an open-source freeware library (written in Delphi, C++ and C#) that's based on the Vatti algorithm.

  5. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    Breaking a polygon into monotone polygons. A simple polygon is monotone with respect to a line L, if any line orthogonal to L intersects the polygon at most twice. A monotone polygon can be split into two monotone chains. A polygon that is monotone with respect to the y-axis is called y-monotone.

  6. Quicksort - Wikipedia

    en.wikipedia.org/wiki/Quicksort

    In the most balanced case, each time we perform a partition we divide the list into two nearly equal pieces. This means each recursive call processes a list of half the size. Consequently, we can make only log 2 n nested calls before we reach a list of size 1. This means that the depth of the call tree is log 2 n.

  7. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Meshing R&D is distinguished by an equal focus on discrete and continuous math and computation, as with computational geometry, but in contrast to graph theory (discrete) and numerical analysis (continuous). Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a ...

  8. Cut shapes into equal parts in Cut and Slice on Games.com - AOL

    www.aol.com/news/2013-02-09-cut-and-slice-games...

    In order to cut a shape into smaller pieces, you'll simply need to click and hold as you drag your mouse across the screen, letting go after you've created a straight line.

  9. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    Each packing problem has a dual covering problem, which asks how many of the same objects are required to completely cover every region of the container, where objects are allowed to overlap. In a bin packing problem, people are given: A container, usually a two- or three-dimensional convex region, possibly of infinite size. Multiple containers ...