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The fair polygon partitioning problem [20] is to partition a (convex) polygon into (convex) pieces with an equal perimeter and equal area (this is a special case of fair cake-cutting). Any convex polygon can be easily cut into any number n of convex pieces with an area of exactly 1/n. However, ensuring that the pieces have both equal area and ...
This was an open problem until 2007, when an efficient algorithm based on dynamic programming was published. [ 14 ] The minimum number of knife changes problem (for the one-dimensional problem): this is concerned with sequencing and permuting the patterns so as to minimise the number of times the slitting knives have to be moved.
David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm. Angus Johnson's Clipper, an open-source freeware library (written in Delphi, C++ and C#) that's based on the Vatti algorithm.
Breaking a polygon into monotone polygons. A simple polygon is monotone with respect to a line L, if any line orthogonal to L intersects the polygon at most twice. A monotone polygon can be split into two monotone chains. A polygon that is monotone with respect to the y-axis is called y-monotone.
In the most balanced case, each time we perform a partition we divide the list into two nearly equal pieces. This means each recursive call processes a list of half the size. Consequently, we can make only log 2 n nested calls before we reach a list of size 1. This means that the depth of the call tree is log 2 n.
Meshing R&D is distinguished by an equal focus on discrete and continuous math and computation, as with computational geometry, but in contrast to graph theory (discrete) and numerical analysis (continuous). Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a ...
In order to cut a shape into smaller pieces, you'll simply need to click and hold as you drag your mouse across the screen, letting go after you've created a straight line.
Each packing problem has a dual covering problem, which asks how many of the same objects are required to completely cover every region of the container, where objects are allowed to overlap. In a bin packing problem, people are given: A container, usually a two- or three-dimensional convex region, possibly of infinite size. Multiple containers ...