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Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
[3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread. [6] [7] Sakamoto's design work is also found in Nintendo games including Balloon Kid (1990), Game & Watch Gallery (1997), Wario Land 4 (2001), and the WarioWare series.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Metroid [a] is an action-adventure game franchise created by Nintendo.The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures.
Metroid Fusion was developed by Nintendo Research & Development 1 (R&D1), the same team that created Super Metroid. [31] Fusion ' s gameplay, screen layout, and controls mimic those of Super Metroid, with enhancements. Metroid Fusion is the first 2D Metroid game with animated cutscenes; the story is revealed through text and close-ups. [31]
The Wii U version features a mode that uses power-ups from Super Mario as well as character costumes based on Super Mario, The Legend of Zelda, Metroid, Star Fox, and F-Zero Tekken 7 Akuma from Street Fighter , Geese Howard from Fatal Fury , Noctis Lucis Caelum from Final Fantasy XV , and Negan from The Walking Dead
The gameplay of Castlevania: Symphony of the Night and its 2D successors is often compared in the gaming press with the popular series Metroid, with both Castlevania: Symphony of the Night and Super Metroid seen as pioneers in the genre, [h] leading to the coinage of the term "Metroidvania" (a portmanteau of Metroid and Castlevania), used to ...
Kenji Yamamoto (山本 健誌, Yamamoto Kenji, born April 25, 1964) is a Japanese video game musician working for Nintendo, notable for composing music in many titles of the Metroid series, mainly Super Metroid and the Metroid Prime trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing audio for several of their games.