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Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
The video game remakes in this table were developed under an open-source license which allows usually the reuse, modification and commercial redistribution of the code. The required game content (artwork, data, etc.) is taken from a proprietary and non-opened commercial game, so that the whole game is non-free. See also the Game engine ...
The Linux Game Tome "Game of the Month" team was an open group of game developers that revamp old free software games. Some examples include the transformation of TuxKart into the more modern SuperTuxKart , work on Pingus and SuperTux , and Lincity-NG , an updated version of Lincity with superior graphics. [ 498 ]
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.
Free and open-source software portal; Python-Ogre is a Python binding for the OGRE 3D engine, designed to provide the functionality and performance of OGRE (written in C++) with the accessibility and ease of use of Python to facilitate the rapid development of 3D games and to make the OGRE engine more accessible to the beginner, who might otherwise be daunted by the technicalities of writing ...
Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [ 1 ] but it now implies any type of display device that can produce two- or three ...