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  2. Multi-channel network - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_network

    A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.

  3. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.

  4. PeerTube - Wikipedia

    en.wikipedia.org/wiki/PeerTube

    PeerTube was created by a web developer known as Chocobozzz as a peer-to-peer alternative to YouTube, utilizing the WebTorrent protocol to share videos. [10] He was contacted in 2017 by Framasoft, which had a campaign called Contributopia , [ 11 ] the goal of which is to create alternatives to centralized platforms.

  5. Let's Play - Wikipedia

    en.wikipedia.org/wiki/Let's_Play

    An October 2017 report from SuperData Researched estimated that between Let's Play videos and live streaming content of game video content, there were more people watching such videos than compared to all subscribers of HBO, Netflix, ESPN, and Hulu combined, with over 517 million YouTube users and 185 million Twitch users. [32] Let's Play ...

  6. Twitch (service) - Wikipedia

    en.wikipedia.org/wiki/Twitch_(service)

    Twitch is an American video live-streaming service popular in video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and "in real life " streams.

  7. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    Video games and related content can now be accessed and played on a variety of media, including: cable television, dedicated consoles, handheld devices and smartphones, through social networking sites or through an ISP, through a game developer's website, and online through a game console and/or home or office personal computer. In fact, 12% of ...

  8. Cloud gaming - Wikipedia

    en.wikipedia.org/wiki/Cloud_gaming

    Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud.

  9. Software monetization - Wikipedia

    en.wikipedia.org/wiki/Software_Monetization

    Software monetization is a strategy employed by software companies and device vendors to maximize the profitability of their software. [1] The software licensing component of this strategy enables software companies and device vendors to simultaneously protect their applications and embedded software from unauthorized copying, distribution, and use, and capture new revenue streams through ...