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The gnome appeared as a player character race in the original Player's Handbook (1978). [8] [9] The gnome also appeared in the original Monster Manual (1977). [10]A new gnomish subrace, the deep gnome (svirfneblin), was presented as a character race in the original Unearthed Arcana (1985). [11]
This is a list of fictional characters from the Dark Sun campaign setting for the Dungeons & Dragons fantasy ... Sorcerer-king of Nibenay; Exterminated the gnome race ...
Acererak first appears in the original Tomb of Horrors adventure (1978) by Gary Gygax as the main adversary. [1] One of the areas in the Tomb is a "Chapel of Evil", described as "obviously some form of temple area - there are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, etc." [3]: 5 The adventure described him as "a human ...
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters.The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954–1955), and has been used in D&D and its predecessor Chainmail since the early 1970s.
Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
Volo's Guide to Monsters is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2016. It is, in part, a supplement to the 5th edition Monster Manual and the Players Handbook. [1] [2]
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
[2]: 79 They differ physically from typical Dungeons & Dragons elves in that they are as tall as humans (5′9″ on average), or even taller. The exception are the Drow, who are of standard D&D elven height. In Faerûn, surface elves call themselves Tel-Quessir which means "The People" in the elven language.