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MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.
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Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.
JavaScript framework for building 3D games with HTML 5 and WebGL. Clara.io: JavaScript, REST API: Yes Yes No Yes No Native (1.0 and 2.0) Yes OBJ, FBX, Blender, STL, STP OBJ, FBX, Blender, STL, Babylon.js, Three.js Freemium or commercial: Web-based freemium 3D computer graphics software developed by Exocortex, a Canadian software company ...
Capcom originally intended to follow up MT Framework with the engine Panta Rhei, with development starting in 2011; it was abandoned due to development hell of the unreleased PlayStation 4 game Deep Down, for which it was to serve as a showcase. [7] [8] RE Engine was created in 2014, during the beginning of the development of Resident Evil 7.
Game engine First used for Date Other first-person shooters — The Super Spy: 1990 Wolf 3D Engine 0.5: Hovertank 3D: 1990 Wolfenstein 3D Engine 0.9
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .