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  2. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Two vertices connected by a straight line become an edge. Three vertices, connected to each other by three edges, define a triangle , which is the simplest polygon in Euclidean space . More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices.

  3. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Objects created with polygon meshes must store different types of elements. These include vertices, edges, faces, polygons and surfaces. In many applications, only vertices, edges and either faces or polygons are stored. A renderer may support only 3-sided faces, so polygons must be constructed of many of these, as shown above.

  4. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  5. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    A polygon ear. One way to triangulate a simple polygon is based on the two ears theorem, as the fact that any simple polygon with at least 4 vertices without holes has at least two "ears", which are triangles with two sides being the edges of the polygon and the third one completely inside it. [5]

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It was also formerly used for creating video games.

  7. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    The file starts with the header which defines a file in ASCII format. There are 14 vertices (6 faces * 4 vertices - 10 vertices saved due to merging) and 6 faces in total. After the header, the vertex and face data is listed. The vertex list contains position (x,y,z), normals (nx,ny,nz) and texture coordinates (s,t) for each of the 14 vertices.

  8. Doctors Say This Is How You Can Loosen and Clear Mucus From ...

    www.aol.com/doctors-loosen-clear-mucus-chest...

    He also suggests using an air purifier with HEPA filter “to remove allergens and irritants,” and keep your bedroom as dust-free as possible. Control your cough.

  9. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A 3D model consisting of vertices connected by polygon primitives. Polygon primitive A rendering or modelling primitive defining a flat surface connecting 3 or more vertices. Portal A means of occlusion culling, defining a visible window between adjacent bounding volumes, used in portal rendering. Post processing