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  2. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    A further contract that a hashed data structure has with the object is that the results of the hashCode() and equals() methods will not change once the object has been inserted into the map. For this reason, it is generally a good practice to base the hash function on immutable properties of the object.

  3. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    The program can create a complete text representation of any group of objects by calling these methods, which are almost always already implemented in the base associative array class. [ 23 ] For programs that use very large data sets, this sort of individual file storage is not appropriate, and a database management system (DB) is required.

  4. Map (higher-order function) - Wikipedia

    en.wikipedia.org/wiki/Map_(higher-order_function)

    Map functions can be and often are defined in terms of a fold such as foldr, which means one can do a map-fold fusion: foldr f z . map g is equivalent to foldr (f . g) z. The implementation of map above on singly linked lists is not tail-recursive, so it may build up a lot of frames on the stack when called with a large list. Many languages ...

  5. Erase–remove idiom - Wikipedia

    en.wikipedia.org/wiki/Erase–remove_idiom

    The erase–remove idiom cannot be used for containers that return const_iterator (e.g.: set) [6] std::remove and/or std::remove_if do not maintain elements that are removed (unlike std::partition, std::stable_partition). Thus, erase–remove can only be used with containers holding elements with full value semantics without incurring resource ...

  6. Associative containers (C++) - Wikipedia

    en.wikipedia.org/wiki/Associative_containers_(C++)

    In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates, they can be used to store arbitrary elements, such as integers or custom classes.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Function object: with a single method (in C++, the function operator, operator()) it acts much like a function; Immutable object: does not change state after creation; First-class object: can be used without restriction; Container object: contains other objects; Factory object: creates other objects

  8. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    a dynamic array, like C array (i.e., capable of random access) with the ability to resize itself automatically when inserting or erasing an object. Inserting an element to the back of the vector at the end takes amortized constant time. Removing the last element takes only constant time, because no resizing happens.

  9. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Some object-oriented languages such as C#, C++ (later versions), Delphi (later versions), Go, Java (later versions), Lua, Perl, Python, Ruby provide an intrinsic way of iterating through the elements of a collection without an explicit iterator. An iterator object may exist, but is not represented in the source code.