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In C++, the std::map class is templated which allows the data types of keys and values to be different for different map instances. For a given instance of the map class the keys must be of the same base type. The same must be true for all of the values.
The erase–remove idiom cannot be used for containers that return const_iterator (e.g.: set) [6] std::remove and/or std::remove_if do not maintain elements that are removed (unlike std::partition, std::stable_partition). Thus, erase–remove can only be used with containers holding elements with full value semantics without incurring resource ...
This is most commonly implemented in the underlying object model, like .Net or Cocoa, which includes standard functions that convert the internal data into text. The program can create a complete text representation of any group of objects by calling these methods, which are almost always already implemented in the base associative array class ...
In computer science, a multimap (sometimes also multihash, multidict or multidictionary) is a generalization of a map or associative array abstract data type in which more than one value may be associated with and returned for a given key. Both map and multimap are particular cases of containers (for example, see C++ Standard Template Library ...
similar to a set, multiset, map, or multimap, respectively, but implemented using a hash table; keys are not ordered, but a hash function must exist for the key type. These types were left out of the C++ standard; similar containers were standardized in C++11, but with different names (unordered_set and unordered_map). Other types of containers ...
In Haskell, the polymorphic function map :: (a -> b) -> [a] -> [b] is generalized to a polytypic function fmap :: Functor f => (a -> b) -> f a -> f b, which applies to any type belonging the Functor type class. The type constructor of lists [] can be defined as an instance of the Functor type class using the map function from the previous example:
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
Some object-oriented languages such as C#, C++ (later versions), Delphi (later versions), Go, Java (later versions), Lua, Perl, Python, Ruby provide an intrinsic way of iterating through the elements of a collection without an explicit iterator. An iterator object may exist, but is not represented in the source code.