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This is an accepted version of this page This is the latest accepted revision, reviewed on 21 December 2024. 1957 map-based war board game Risk A game of Risk being played Publishers Hasbro Winning Moves Games USA Years active 1957–present Genres Strategy game Board game War game Players 2–6 Setup time 5–15 minutes Playing time 1–8 hours Chance Medium (5–6 dice, cards) Age range 10 ...
The game's story takes place over 12 missions spanning four maps. Players can hire three types of units: fighters, rangers, and mages. Units in Medieval Conquest are autonomous; the player indirectly influences their actions by assigning hunting territories and building structures that provide units with goods and services.
Lords of Conquest is a strategy video game published in 1986 by Electronic Arts. It is based on the 1982 board game Borderlands by Eon Productions [ 1 ] and developed by Eon's software division. It was marketed with the slogan "Better than Risk !"
Castles II: Siege and Conquest is a 1992 real-time strategy game for the MS-DOS, developed by Quicksilver Software and published by Interplay Productions. Castles II is the sequel to the 1991 game Castles. Ports for the Amiga CD32, FM Towns, NEC PC-9801 were released in 1993. DOS CD-ROM version and Macintosh port were released in 1994.
See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Conquest: Frontier Wars is a real-time strategy game released in 2001 by Ubi Soft and developed by Fever Pitch Studios. A good amount of the development was done at Digital Anvil in Austin, Texas, a startup developer originally owned by Chris Roberts, Erin Roberts, Eric Peterson, John Miles, Tony Zurovec, Marten Davies and Robert Rodriguez.
Theocracy is a real-time strategy game for the PC developed by Philos Laboratories and published by Ubisoft in 2000. The game takes place in Mexico and Central America in the 15th century. The player controls a tribe in this region, and has 100 years to prepare for a Spanish invasion by expanding their territory across the Central American map ...
The 4X game genre has come to be defined as having the four following gameplay conventions: [1] [2] [3] Explore means players send scouts across a map to reveal surrounding territories. Expand means players claim new territory by creating new settlements, or sometimes by extending the influence of existing settlements.
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