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  2. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    In geometry, an intersection curve is a curve that is common to two geometric objects. In the simplest case, the intersection of two non-parallel planes in Euclidean 3-space is a line. In general, an intersection curve consists of the common points of two transversally intersecting surfaces, meaning that at any common point the surface normals ...

  3. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The standard orientation, where the xy-plane is horizontal and the z-axis points up (and the x- and the y-axis form a positively oriented two-dimensional coordinate system in the xy-plane if observed from above the xy-plane) is called right-handed or positive. 3D Cartesian coordinate handedness. The name derives from the right-hand rule.

  4. Equatorial coordinate system - Wikipedia

    en.wikipedia.org/wiki/Equatorial_coordinate_system

    The primary direction (the x axis) toward the March equinox, that is, the place where the Sun crosses the celestial equator in a northward direction in its annual apparent circuit around the ecliptic. A right-handed convention, specifying a y axis 90° to the east in the fundamental plane and a z axis along the north polar axis.

  5. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    The real projective plane can be thought of as the Euclidean plane with additional points added, which are called points at infinity, and are considered to lie on a new line, the line at infinity. There is a point at infinity corresponding to each direction (numerically given by the slope of a line), informally defined as the limit of a point ...

  6. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in the same plane, they have no ...

  7. Frenet–Serret formulas - Wikipedia

    en.wikipedia.org/wiki/Frenet–Serret_formulas

    The T and N vectors at two points on a plane curve, a translated version of the second frame (dotted), and the change in T: δT'. δs is the distance between the points. In the limit d T d s {\displaystyle {\tfrac {d\mathbf {T} }{ds}}} will be in the direction N and the curvature describes the speed of rotation of the frame.

  8. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    As can be seen, the area of the circle defined by the intersection with the sphere of a horizontal plane located at any height equals the area of the intersection of that plane with the part of the cylinder that is "outside" of the cone; thus, applying Cavalieri's principle, it could be said that the volume of the half sphere equals the volume ...

  9. Duality (projective geometry) - Wikipedia

    en.wikipedia.org/wiki/Duality_(projective_geometry)

    This correlation would also map a line determined by two points (a 1, b 1, c 1, d 1) and (a 2, b 2, c 2, d 2) to the line which is the intersection of the two planes with equations a 1 x + b 1 y + c 1 z + d 1 w = 0 and a 2 x + b 2 y + c 2 z + d 2 w = 0. The associated sesquilinear form for this correlation is: φ(u, x) = u H ⋅ x P = u 0 x 0 ...