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Part of the Elttob Classic Suite Reclass classic • Imiji • Atmos • Pick • InCommand Imiji is a plugin that makes finding image IDs and URIs for decals simple and efficient, ready for use in scripts, plugins and more. When you open Imiji, you’re given a large box to paste any decal asset ID or link into. Any string will work, as long as it contains the ID of the decal you wish to ...
Despite the MarketplaceService clearly states the asset ID (the image itself is from a free image source) belongs to my account. image 785×454 44.6 KB Can’t even view it on the webpage, let alone the random Image IDs coming from CoreGui Asset Detection logs.
Roblox never added a way to do this conversion ingame and people tend to just use a proxy for this. You can use rbxthumb instead but you are limited to a max resolution of 420x420
Any way to search for a specific word in a script and get a random image/decal from the ROBLOX library? And then change an ImageLabels image to the asset id of the image. Example: Keyword= “Car” Result:
How do I get the content of a Roblox decal from the asset library using an official, documented Roblox API? anythingoliver (oliver) January 2, 2023, 4:59am #2
The size set for asset thumbnails and roblox library images is 420x420, but that won’t always be accurate to the size of the image (for instance, the default roblox imageLabel png is 256x256). You can use things such as the roblox image slicer or other preferred methods to see what exactly the size of your desired image may be and input it in ...
Decal ID is the ID that is present when going to the Decals section in the library, and is normally the ID that players will insert, whereas the image ID is the actual ID the game needs to load the image. The post, as well as the website appears to have it backwards in most places, and in others it is correct.
The asset ID can be retrieved using the first method I mentioned before (GroupService). For example: this group (ID 1), has currently this icon (asset ID visible in the URL). The icon displayed on the site is a thumbnail, with a different resolution than the original file. If you have the asset ID, you can fetch the original file.
There are actually 2 ways to do this via code. The first method uses InsertService:LoadAsset. A script for that can look like this: local insertService = game:GetService("InsertService") local decalModel = insertService:LoadAsset(DECAL_ID) local imageUrl = decalModel:FindFirstChildWhichIsA("Decal").Texture.
It’s like that for Sounds, Meshes, and afaik all other kinds of Content. Decals are always off by some arbitrary number. The image ID can be as far as 10 below the decal ID. And the only way to get the image ID is to check every ID below the decal ID until the image shows up!