enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Michael Stoyke, also known as Searge [13] (who would later go on to work for Mojang), created Minecraft Coder Pack (MCP). This was later renamed to Mod Coder Pack, keeping the same acronym. MCP [14] was a tool that decompiled and deobfuscated Minecraft code. MCP would recompile and obfuscate new and changed classes, which could be injected into ...

  3. Ukkonen's algorithm - Wikipedia

    en.wikipedia.org/wiki/Ukkonen's_algorithm

    It first builds T 1 using the 1 st character, then T 2 using the 2 nd character, then T 3 using the 3 rd character, ..., T n using the n th character. You can find the following characteristics in a suffix tree that uses Ukkonen's algorithm: Implicit suffix tree T i+1 is built on top of implicit suffix tree T i.

  4. Prüfer sequence - Wikipedia

    en.wikipedia.org/wiki/Prüfer_sequence

    For a given sequence S of length n − 2 on the labels 1 to n, there is a unique labeled tree whose Prüfer sequence is S. The immediate consequence is that Prüfer sequences provide a bijection between the set of labeled trees on n vertices and the set of sequences of length n − 2 on the labels 1 to n .

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Branching factor - Wikipedia

    en.wikipedia.org/wiki/Branching_factor

    For example, in chess, if a "node" is considered to be a legal position, the average branching factor has been said to be about 35, [1] [2] and a statistical analysis of over 2.5 million games revealed an average of 31. [3] This means that, on average, a player has about 31 to 35 legal moves at their disposal at each turn.

  7. Computation tree - Wikipedia

    en.wikipedia.org/wiki/Computation_tree

    A computation tree is a representation for the computation steps of a non-deterministic Turing machine on a specified input. [1] A computation tree is a rooted tree of nodes and edges. Each node in the tree represents a single computational state, while each edge represents a transition to the next possible computation.

  8. Sethi–Ullman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sethi–Ullman_algorithm

    The simple Sethi–Ullman algorithm works as follows (for a load/store architecture): . Traverse the abstract syntax tree in pre- or postorder . For every leaf node, if it is a non-constant left-child, assign a 1 (i.e. 1 register is needed to hold the variable/field/etc.), otherwise assign a 0 (it is a non-constant right child or constant leaf node (RHS of an operation – literals, values)).

  9. Template:Tree list - Wikipedia

    en.wikipedia.org/wiki/Template:Tree_list

    Afrikaans; العربية; অসমীয়া; Авар; Azərbaycanca; تۆرکجه; Basa Bali; বাংলা; 閩南語 / Bân-lâm-gú; Беларуская