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Messiah was developed as a commercial plugin for Lightwave 5.5 to 7.5, by principal programmers Fori Owurowa, Dan Milling and Lyle Milton. In 2000, pmG released messiah:animate; a stand-alone application that provided animators with an advanced rigging and animation toolset geared towards the animation of complex organic characters and shapes.
LightWave 3D is a 3D computer graphics program developed by LightWave Digital. [1] It has been used in films, television, motion graphics , digital matte painting , visual effects , video game development , product design , architectural visualizations , virtual production , music videos , pre-visualizations and advertising .
LightWave 3D: 2020-08-07 v 2020.0.2 LightWave Digital macOS, Windows, Amiga OS [6] Modeling, animation, lighting, rendering, film and television previz, videogame asset creation Proprietary: MASSIVE? v 3.5 Massive Software Windows, Linux: Artificial intelligence in models Proprietary: Maya: 2024-08-13 v 2025.2 Autodesk: Windows, macOS, Linux
Modo was created by the same core group of software engineers that previously created the pioneering 3D application LightWave 3D, originally developed on the Amiga platform and bundled with the Amiga-based Video Toaster workstations that were popular in television studios in the late 1980s and early 1990s.
LightWave 11 incorporates many new features, such as instancing, flocking and fracturing tools, flexible Bullet Dynamics, Pixologic Zbrush support, and more. LightWave 11 is used for all genres of 3D content creation-from film and broadcast visual effects production, to architectural visualization, and game design".
RFConnect is a connectivity plugin between standalone RealFlow and DCC applications. The plugin is a successor of RF Connectivity and RF RenderKit (RFRK). The plugin supports following DCC applications: 3ds Max, Maya, Cinema 4D, and Houdini. The plugin is also available for Lightwave and Softimage but the development is currently not active.
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Network rendering, deep-pixel processing, AE plugin support. Digital Fusion 3.0 3.0 October 2000 – 2001 UI rewritten, added paint capabilities, advanced text tool. Digital Fusion 3.1 3.1 January 2002 3D particle system (2.5D UI) introduced, added new color corrector. Digital Fusion 4.0 4.0 October 2002 – 2004