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After Sparda's death, Dante and Vergil were raised by their human mother Eva. When Dante and Vergil were children, the family was attacked by demons, and Eva was murdered. His mother's death led to Dante's commitment to hunt the demons who killed her. [77] Dante is confident against opponents, frequently taunting enemies before fighting them. [78]
Dante, the series' primary protagonist, is a mercenary specializing in the paranormal and the main playable character in the first three Devil May Cry games. [17] He is one of the twin sons of Sparda, a demon knight who sided with humanity and drove back an invasion of the human world by demons about 2,000 years before the series' events. [18]
Rebellion: Dante's original sword and one of the three swords created by Sparda, which has the ability to combine. Red Queen: An engine-powered sword wielded by Nero, the son of Vergil. Sparda: The sword wielded by Dante and Vergil's father, which is considered the most powerful sword out of the three created by Sparda.
Fictional character Vergil Devil May Cry character Vergil as seen in Devil May Cry 5 First appearance Devil May Cry (2001) Created by Hideki Kamiya Designed by Makoto Tsuchibayashi (Devil May Cry) Daigo Ikeno (Devil May Cry 3: Dante's Awakening) Tatsuya Yoshikawa (Devil May Cry 4: Special Edition) Alessandro Taini Voiced by English David Keeley (Devil May Cry) Daniel Southworth (Devil May Cry ...
Nero is revealed as Sparda's descendant, convincing Sanctus to use Kyrie as bait to force Nero to assume the role he intended for Dante. Dante sabotages Sanctus's plans, freeing Nero so he can save Kyrie and destroy Sanctus and the Savior. [28] Nero parts on good terms with Dante, who convinces him to keep Yamato. [29]
Dante is a fictional character that is the main protagonist of the video game franchise Devil May Cry. He is the son of the Legendary Dark Knight Sparda and a mortal woman called Eva. Half human and half demon, Dante possesses amazing powers and superhuman abilities.
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Created as the heroine of Devil May Cry, her long hair caused extensive problems for designers when creating her 3D model, most notably during the ending sequence. Motion designer Tomoya Othsubo said making Trish's hairstyle was challenging due its movements in-game; the designers had to add multiple joints to her strands of hair, a process which Othsubo described as a "nightmare". [1]