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Pages in category "Video game characters with air or wind abilities" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes .
Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]
Video game art is a form of computer art employing video games as the artistic medium.Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention ...
Rain (stylized as rain), known in parts of Asia as Lost in the Rain, [2] is an adventure video game developed by Acquire and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3. The game was revealed at Gamescom and was released as a digital download on the PlayStation Network in 2013. While the digital version is ...
The game has been displayed in art exhibits including the 2010 "Game (Life): Video Games in Contemporary Art" exhibit at The Firehouse Gallery, [39] the Smithsonian's 2012 The Art of Video Games, and the 2012 Game Masters. Flywrench [84] [85] (2009, Mark Essen, PC) - A vector-based game that was shown as an exhibit in New York's New Museum.
An art game (or arthouse game) [2] is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game.The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. [3]
Heavy Rain is an interactive drama and action-adventure game [1] [2] in which the player controls four different characters from a third-person perspective. [ 3 ] [ 4 ] [ 5 ] Each playable character may die depending on the player's actions, which create a branching storyline ; [ 6 ] in these cases, the player is faced with quick time events ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...