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Infinity Ward was founded as an independent game studio by Grant Collier, Jason West, and Vince Zampella in 2002, with a publishing agreement with Activision. [8] [4] The studio was formed by several members of 2015 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002.
Founded in July 2008 through the merger of Activision, Inc. (the publicly traded parent company of Activision Publishing) and Vivendi Games, the company owns and operates additional subsidiary studios, as part of Activision Publishing, including Treyarch, Infinity Ward, and High Moon Studios. [4]
The company was founded as Activision, Inc. on October 1, 1979, in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer.
Activision Blizzard (5.8% stake, now owned by Microsoft Gaming) Maroc Telecom (53% stake, now owned by Etisalat) SFR (sold to Altice) Global Village Telecom (sold to Telefônica Vivo) Vivendi Environnement (divested through IPO between 2000 and 2002, now known as Veolia) Ubisoft (shares sold on 20 March 2018 to various investors [2])
This is a list of Microsoft Gaming video game studios, including development studios, support studios, satellite studios and offices.Microsoft Gaming is an American video game company headquartered in Redmond, Washington, US, founded on January 18, 2022.
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Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the Call of Duty franchise, where they were responsible for its development until 2010.
With Call of Duty: Modern Warfare (2019) and Call of Duty: Warzone, Infinity Ward employed their Poland studio to rebuild the engine completely. [ 20 ] [ 21 ] Dubbed IW 8.0, the engine was created within five years, and featured substantial upgrades such as spectral rendering, volumetric lighting and support for hardware-accelerated ray tracing ...