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Read and write addresses are initially both at the first memory location and the FIFO queue is empty. In both cases, the read and write addresses end up being equal. To distinguish between the two situations, a simple and robust solution is to add one extra bit for each read and write address which is inverted each time the address wraps. With ...
Circular buffering makes a good implementation strategy for a queue that has fixed maximum size. Should a maximum size be adopted for a queue, then a circular buffer is a completely ideal implementation; all queue operations are constant time. However, expanding a circular buffer requires shifting memory, which is comparatively costly.
Queueing theory is the mathematical study of waiting lines, or queues. [1] A queueing model is constructed so that queue lengths and waiting time can be predicted. [1] Queueing theory is generally considered a branch of operations research because the results are often used when making business decisions about the resources needed to provide a ...
In Kendall's notation, the M/M/1/K queuing model, where K is the size of the buffer, may be used to analyze the queuing delay in a specific system. Kendall's notation should be used to calculate the queuing delay when packets are dropped from the queue. The M/M/1/K queuing model is the most basic and important queuing model for network analysis ...
Queueing can be buffered in memory and hypothetically could be buffered to a storage device. Spooling is indeed a type of queueing, but (a) relates to printing and (b) uses disc as the queueing medium. If print lines are buffered in memory, they are queued but not spooled.--UnicornTapestry 02:21, 8 November 2008 (UTC)
A network scheduler, also called packet scheduler, queueing discipline (qdisc) or queueing algorithm, is an arbiter on a node in a packet switching communication network. It manages the sequence of network packets in the transmit and receive queues of the protocol stack and network interface controller .
A queue machine can be simulated by a Turing machine, but more easily by a multi-tape Turing machine, which is known to be equivalent to a normal single-tape machine. The simulating queue machine reads input on one tape and stores the queue on the second, with pushes and pops defined by simple transitions to the beginning and end symbols of the ...
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...