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Microsoft Flight Simulator focuses solely on the experience of flying an aircraft, in contrast to other games with missions and goals. The core gameplay in a vehicle simulation is the physical and tactical challenge of driving a vehicle. [1]
The term "flight simulator" may carry slightly different meaning in general language and technical documents. In past regulations, it referred specifically to devices which can closely mimic the behavior of aircraft throughout various procedures and flight conditions. [2] In more recent definitions, this has been named "full flight simulator". [3]
It is the first release in the Microsoft Flight Simulator series. [3] [4] [5] Flight Simulator II: Discontinued 1983–1987 Sublogic: Sublogic: Apple II, Atari 8-bit, Commodore 64, PC-98, Amiga, Atari ST, Tandy Color Computer 3: Single-player: Flight Simulator II is a video game written by Bruce Artwick and published by Sublogic as the sequel ...
Meanwhile, Bruce Artwick left Sublogic and founded The Bruce Artwick Organization to continue his work on subsequent Microsoft releases, beginning with Microsoft Flight Simulator 3.0 in 1988. Microsoft Flight Simulator reached commercial maturity with version 3.1, and went on to encompass the use of 3D graphics and graphic hardware acceleration.
The advent of the Internet in the mid-1990s enabled users of modern flight simulators to fly together using multiplayer functionality. In 1997, SquawkBox [25] was created by Jason Grooms as an add-on for Microsoft Flight Simulator 95, enhancing the built-in multiplayer features to allow large numbers of players to connect to the game.
In 1958 a flight simulator for the Comet 4 aircraft used a three-degrees-of-freedom hydraulic system. Simulator motion platforms today use 6 jacks ("Hexapods") giving all six degrees-of-freedom, the three rotations pitch, roll and yaw, plus the three translational movements heave (up and down), sway (sideways) and surge (longitudinal).
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Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.