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  2. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    A light ray is a line or curve that is perpendicular to the light's wavefronts (and is therefore collinear with the wave vector). A slightly more rigorous definition of a light ray follows from Fermat's principle, which states that the path taken between two points by a ray of light is the path that can be traversed in the least time. [1]

  3. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [5] [8] [7] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the size of ...

  4. Feynman diagram - Wikipedia

    en.wikipedia.org/wiki/Feynman_diagram

    The Feynman diagrams are much easier to keep track of than "old-fashioned" terms, because the old-fashioned way treats the particle and antiparticle contributions as separate. Each Feynman diagram is the sum of exponentially many old-fashioned terms, because each internal line can separately represent either a particle or an antiparticle.

  5. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    Each optical element (surface, interface, mirror, or beam travel) is described by a 2 × 2 ray transfer matrix which operates on a vector describing an incoming light ray to calculate the outgoing ray. Multiplication of the successive matrices thus yields a concise ray transfer matrix describing the entire optical system.

  6. Cardinal point (optics) - Wikipedia

    en.wikipedia.org/wiki/Cardinal_point_(optics)

    A system is focal if an object ray parallel to the axis is conjugate to an image ray that intersects the optical axis. The intersection of the image ray with the optical axis is the focal point F ′ in image space. Focal systems also have an axial object point F such that any ray through F is conjugate to an image ray parallel to the optical axis.

  7. List of Feynman diagrams - Wikipedia

    en.wikipedia.org/wiki/List_of_Feynman_diagrams

    Penguin diagram: a quark changes flavor via a W or Z loop Tadpole diagram: One loop diagram with one external leg Self-interaction or oyster diagram An electron emits and reabsorbs a photon Box diagram The box diagram for kaon oscillations: Photon-photon scattering: Higgs boson production: Via gluons and top quarks: Via quarks and W or Z bosons ...

  8. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    Most implementations of the ray casting algorithm consecutively check intersections of a ray with all sides of the polygon in turn. In this case the following problem must be addressed. If the ray passes exactly through a vertex of a polygon, then it will intersect 2 segments at their endpoints. While it is OK for the case of the topmost vertex ...

  9. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    The normal ray is the outward-pointing ray perpendicular to the surface of an optical medium at a given point. [2] In reflection of light , the angle of incidence and the angle of reflection are respectively the angle between the normal and the incident ray (on the plane of incidence ) and the angle between the normal and the reflected ray .