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  2. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    Binary space partitioning is a generic process of recursively dividing a scene into two until the partitioning satisfies one or more requirements. It can be seen as a generalization of other spatial tree structures such as k-d trees and quadtrees, one where hyperplanes that partition the space may have any orientation, rather than being aligned ...

  3. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    Space-partitioning trees. These are data structures used for space partitioning or binary space partitioning. Segment tree; Interval tree; Range tree; Bin; K-d tree;

  4. Space partitioning - Wikipedia

    en.wikipedia.org/wiki/Space_partitioning

    Most space-partitioning systems use planes (or, in higher dimensions, hyperplanes) to divide space: points on one side of the plane form one region, and points on the other side form another. Points exactly on the plane are usually arbitrarily assigned to one or the other side. Recursively partitioning space using planes in this way produces a ...

  5. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    The k-d tree is a binary tree in which every node is a k-dimensional point. [2] Every non-leaf node can be thought of as implicitly generating a splitting hyperplane that divides the space into two parts, known as half-spaces.

  6. Quadtree - Wikipedia

    en.wikipedia.org/wiki/Quadtree

    An example of a recursive binary space partitioning quadtree for a 2D index. Quadtrees may be classified according to the type of data they represent, including areas, points, lines and curves. Quadtrees may also be classified by whether the shape of the tree is independent of the order in which data is processed.

  7. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    There are three primary categories of tree construction methods: top-down, bottom-up, and insertion methods. Top-down methods proceed by partitioning the input set into two (or more) subsets, bounding them in the chosen bounding volume, then keep partitioning (and bounding) recursively until each subset consists of only a single primitive (leaf nodes are reached).

  8. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    In many cases for video games, approximating the characters by a point is sufficient for the purpose of collision detection with the environment. In this case, binary space partitioning trees provide a viable, efficient and simple algorithm for checking if a point is embedded in the scenery or not. Such a data structure can also be used to ...

  9. Vantage-point tree - Wikipedia

    en.wikipedia.org/wiki/Vantage-point_tree

    A vantage-point tree (or VP tree) is a metric tree that segregates data in a metric space by choosing a position in the space (the "vantage point") and partitioning the data points into two parts: those points that are nearer to the vantage point than a threshold, and those points that are not.