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  2. 24p - Wikipedia

    en.wikipedia.org/wiki/24p

    Most editing systems will either add 3:2 pulldown or 2:2:2:4 pulldown. In the 2:2:2:4 pulldown scheme, used as a choice primarily by Apple's Final Cut Pro v7 and earlier, every fourth frame is repeated. This scheme is easier for slower hardware to implement as it requires less processing, but it introduces significant judder due to frame ...

  3. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Nvidia and AMD video adapters provide an 'Adaptive Vsync' option, which will turn on vertical synchronization only when the frame rate of the software exceeds the display's refresh rate, disabling it otherwise. That eliminates the stutter that occurs as the rendering engine frame rate drops below the display's refresh rate. [4]

  4. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU). It causes the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications such as 3DMark , which usually calculate the average frame rate over ...

  5. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown . Conversely, if ...

  6. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  7. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21] High frame rates make action scenes look less blurry, such as sprinting through the wilderness in an open world game, spinning rapidly to face an opponent in a first-person shooter , or keeping track of details during an intense fight in a multiplayer ...

  8. Talk:PAL - Wikipedia

    en.wikipedia.org/wiki/Talk:PAL

    However, some movie enthusiasts prefer PAL speed-up over NTSC's 3:2 pulldown, because the latter results in telecine judder, a visual distortion not present in PAL speed-up video. This is not an issue on modern upconverting DVD players and PCs, as they play back 23.97fps-encoded video at its true frame rate, without 3:2 pulldown.

  9. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Display motion blur, also called HDTV blur and LCD motion blur, refers to several visual artifacts (anomalies or unintended effects affecting still or moving images) that are frequently found on modern consumer high-definition television sets and flat-panel displays for computers.