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The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...
The framework aims to alleviate the overhead associated with common activities used in web development. For example, many frameworks provide libraries for database access, template processing and session management, and often promote code reuse .
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In the early 2000s, scholars noted a lack of theory and conceptual frameworks to inform and guide research and teacher preparation in technology integration. [6] The classic definition of PCK proposed by Shulman included one dynamic and complex relationship between two different knowledge bodies: content knowledge and pedagogical knowledge.
Since the students are self-motivated, good teamwork, self-directed learning etc. the teachers who have worked in both traditional and project based learning formats prefer project based learning. [29] They also feel that problem-based learning is more nurturing, significant curriculum and beneficial to the cognitive growth of the student. [26]
Pylons Project is an open-source organization that develops a set of web application technologies written in Python.Initially the project was a single web framework called Pylons, but after the merger with the repoze.bfg framework under the new name Pyramid, the Pylons Project now consists of multiple related web application technologies.
Entity Framework (EF) is an open source [2] object–relational mapping (ORM) framework for ADO.NET. It was originally shipped as an integral part of .NET Framework, however starting with Entity Framework version 6.0 it has been delivered separately from the .NET Framework. Entity Framework 6.4 was the latest release of the classic framework.
Challenge-based learning (CBL) is a framework for learning while solving real-world Challenges.The framework is collaborative and hands-on, asking all participants (students, teachers, families, and community members) to identify Big Ideas, ask good questions, discover and solve Challenges, gain in-depth subject area knowledge, develop 21st-century skills, and share their thoughts with the world.