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Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts.The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1]
In computer science, a control-flow graph (CFG) is a representation, using graph notation, of all paths that might be traversed through a program during its execution. The control-flow graph was conceived by Frances E. Allen, [1] who noted that Reese T. Prosser used boolean connectivity matrices for flow analysis before. [2]
Free and open-source software portal; GNU cflow is a flow graph generator that is part of the GNU Project. It reads a collection of C source files and generates a C flow graph of external references. It uses only sources and does not need to run the program.
A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.
RAPTOR, the Rapid Algorithmic Prototyping Tool for Ordered Reasoning, [1] is a graphical authoring tool created by Martin C. Carlisle, Terry Wilson, Jeff Humphries and Jason Moore. Thosted and maintained by former US Air Force Academy and current Texas A&M University professor Martin Carlisle.
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.
Cameleon language is a graphical data flow language following a two-scale paradigm. It allows an easy up-scale, that is, the integration of any library writing in C++ into the data flow language. Cameleon language aims to democratize macro-programming by an intuitive interaction between the human and the computer where building an application ...
A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...