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Pages in category "Video games about Nazi Germany" The following 98 pages are in this category, out of 98 total. This list may not reflect recent changes. A.
The game takes place in an alternate history in which Winston Churchill dies in 1931, eight years before the start of World War II, presenting the possibility of what could have happened to Europe, the United States, and the rest of the world without his leadership; the United Kingdom is subdued by Nazi Germany in 1940, and the rest of Europe ...
Nazi board games were an element of Adolf Hitler’s propaganda campaign within Nazi Germany. Hitler’s Propaganda Minister, Joseph Goebbels , understood that "To be perceived, propaganda must evoke the interest of an audience and must be transmitted through an attention-getting communications medium". [ 1 ]
[1] [2] The game is set in German-occupied France during World War II, and follows Sean Devlin (based on William Grover-Williams), [3] an Irish race car driver and mechanic, [4] who joins the French Resistance to liberate Paris after his best friend is killed by Nazi forces. Gameplay in The Saboteur combines driving, shooting, melee combat, and ...
Decisive Battles of World War II: Battles in Normandy (2004) Decisive Battles of World War II: Battles in Italy (2005) Battlefront (2007 video game) (2007) (Namesake of 1986 version) Kharkov: Disaster on the Donets (2008) Across the Dnepr: Second Edition (2010) (Expansion. Remake of 2003 namesake title.)
Earlier titles are centered around Nazi attempts to harness supernatural and occult forces, while later games are set after the Nazis successfully implement various science fiction technologies to achieve victory in World War II. The first two games in the series, Castle Wolfenstein and Beyond Castle Wolfenstein, focused on stealth-based ...
It was a success, and at the Origins Awards in 1987, it was a finalist for the Charles S. Roberts Award for "Best World War II Board Game of 1986." [2] Using the same rules system with the addition of more advanced options, Chadwick expanded the game to cover the entire German-Soviet conflict, and released it as The Great Patriotic War in 1988.
In The Guide to Simulations/Games for Education and Training, Richard Rydzel called this "a simplified version of Bastogne." Ryzdel noted that, for educational purposes, "The game still shows, like its predecessor, that traffic was a headache for the Germans. It shows further how impossible the aims of the historical offensive were." [4]
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