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In 2018, an auction sale of artificial intelligence art was held at Christie's in New York where the AI artwork Edmond de Belamy (a pun on Goodfellow's name) sold for US$432,500, which was almost 45 times higher than its estimate of US$7,000–10,000. The artwork was created by Obvious, a Paris-based collective.
The use of "Artificial DNA" defines a generative approach to art focused on the construction of a system able to generate unpredictable events, all with a recognizable common character. The use of autonomous systems , required by some contemporary definitions, focuses a generative approach where the controls are strongly reduced.
Edmond de Belamy is the fictional descendant of Madame de Belamy, a name that was given to another artificial intelligence (AI) artwork made by Obvious. [16] The name Belamy is a tribute to Ian Goodfellow 's name, inventor of GANs; in French, "bel ami" means "good friend", a translated pun based on good fellow . [ 14 ]
Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. [ 2 ] [ 3 ] [ 4 ] These models learn the underlying patterns and structures of their training data and use them to produce new data [ 5 ] [ 6 ] based on ...
Generative pretraining (GP) was a long-established concept in machine learning applications. [16] [17] It was originally used as a form of semi-supervised learning, as the model is trained first on an unlabelled dataset (pretraining step) by learning to generate datapoints in the dataset, and then it is trained to classify a labelled dataset.
Prompt engineering is the process of structuring or crafting an instruction in order to produce the best possible output from a generative artificial intelligence (AI) model. [ 1 ] A prompt is natural language text describing the task that an AI should perform. [ 2 ]
Generative design in sustainable design is an effective approach addressing energy efficiency and climate change at the early design stage, recognizing buildings contribute to approximately one-third of global greenhouse gas emissions and 30%-40% of total building energy use. [15]
In 1991, Juergen Schmidhuber published "artificial curiosity", neural networks in a zero-sum game. [108] The first network is a generative model that models a probability distribution over output patterns. The second network learns by gradient descent to predict the reactions of the environment to these patterns. GANs can be regarded as a case ...