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In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...
In computer data, a substitute character (␚) is a control character that is used to pad transmitted data in order to send it in blocks of fixed size, or to stand in place of a character that is recognized to be invalid, erroneous or unrepresentable on a given device. It is also used as an escape sequence in some programming languages.
The delete control character (also called DEL or rubout) is the last character in the ASCII repertoire, with the code 127. [1] It is supposed to do nothing and was designed to erase incorrect characters on paper tape. It is denoted as ^? in caret notation and is U+007F in Unicode.
In C and many derivative programming languages, a string escape sequence is a series of two or more characters, starting with a backslash \. [3]Note that in C a backslash immediately followed by a newline does not constitute an escape sequence, but splices physical source lines into logical ones in the second translation phase, whereas string escape sequences are converted in the fifth ...
The ASCII "escape" character (octal: \033, hexadecimal: \x1B, or, in decimal, 27, also represented by the sequences ^[or \e) is used in many output devices to start a series of characters called a control sequence or escape sequence. Typically, the escape character was sent first in such a sequence to alert the device that the following ...
Introduces an escape sequence. Control characters may be described as doing something when the user inputs them, such as code 3 (End-of-Text character, ETX, ^C) to interrupt the running process, or code 4 (End-of-Transmission character, EOT, ^D), used to end text input on Unix or to exit a Unix shell. These uses usually have little to do with ...
A code point is represented by a sequence of code units. The mapping is defined by the encoding. Thus, the number of code units required to represent a code point depends on the encoding: UTF-8: code points map to a sequence of one, two, three or four code units. UTF-16: code units are twice as long as 8-bit code units.