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  2. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    Participants are required to apply the skills gained from e-learning platforms to real life examples. Data is used to create a personalized learning program for each participant, providing supplemental information and remediation. Augmented learning is closely related to augmented intelligence (intelligence amplification) and augmented reality.

  3. Generalization (learning) - Wikipedia

    en.wikipedia.org/wiki/Generalization_(learning)

    Therefore, generalization is a valuable and integral part of learning and everyday life. Generalization is shown to have implications on the use of the spacing effect in educational settings. [13] In the past, it was thought that the information forgotten between periods of learning when implementing spaced presentation inhibited generalization ...

  4. Soar (cognitive architecture) - Wikipedia

    en.wikipedia.org/wiki/Soar_(cognitive_architecture)

    Soar [1] is a cognitive architecture, [2] originally created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University.. The goal of the Soar project is to develop the fixed computational building blocks necessary for general intelligent agents – agents that can perform a wide range of tasks and encode, use, and learn all types of knowledge to realize the full range of ...

  5. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  6. Authentic learning - Wikipedia

    en.wikipedia.org/wiki/Authentic_Learning

    There are several authentic learning practices in which students may participate. These are a few examples: Simulation-Based Learning: Students engage in simulations and role-playing in order to be put in situations where the student has to actively participate in the decision making of a project. This helps in "developing valuable ...

  7. Active learning (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Active_learning_(machine...

    Active learning is a special case of machine learning in which a learning algorithm can interactively query a human user (or some other information source), to label new data points with the desired outputs. The human user must possess knowledge/expertise in the problem domain, including the ability to consult/research authoritative sources ...

  8. Garden-based learning - Wikipedia

    en.wikipedia.org/wiki/Garden-based_learning

    Garden-based learning is an instructional strategy that utilizes the garden as a teaching tool. A group of children planting rosemary in a garden. The practice of garden-based learning is a growing global phenomenon largely seen in the United States, the United Kingdom and Australia. As of 2010, the National Gardening Association reported over ...

  9. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    The matching pursuit is an example of a greedy algorithm applied on signal approximation. A greedy algorithm finds the optimal solution to Malfatti's problem of finding three disjoint circles within a given triangle that maximize the total area of the circles; it is conjectured that the same greedy algorithm is optimal for any number of circles.