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  2. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL 2.0 is supported on Android as of Chrome 114. [44] Chrome is used for the Android system webview as of Android 5. [44] BlackBerry 10 – WebGL 1.0 is available for BlackBerry devices since OS version 10.00 [45] BlackBerry PlayBook – WebGL 1.0 is available via WebWorks and browser in PlayBook OS 2.00 [46]

  3. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.

  4. GLGE (programming library) - Wikipedia

    en.wikipedia.org/wiki/GLGE_(programming_library)

    GLGE is a programming library for use with WebGL and JavaScript. GLGE is a JavaScript library intended to ease the use of WebGL, a native browser JavaScript API giving direct access to OpenGL ES 2, allowing for the use of hardware accelerated 2D and 3D applications without having to download any plugins.

  5. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...

  7. Google Chrome Experiments - Wikipedia

    en.wikipedia.org/wiki/Google_Chrome_Experiments

    The web browser should be compatible with the API. WebGL is an open-source API that is based on Open Graphics Library Embedded Systems and draws inspiration from the Canvas 3-D element. WebGL is currently supported by Google Chrome and Mozilla Firefox, along with limited support by Safari and Opera.

  8. Web3D - Wikipedia

    en.wikipedia.org/wiki/Web3D

    Version 1.0 of the WebGL specification was released in March 2011. [11] Major advantages of the new technology include conformity with web standards and near-native 3D performance without the use of any browser plug-ins. [12] Since WebGL is based on OpenGL ES, it works on mobile devices without any additional abstraction layers.

  9. Category:WebGL - Wikipedia

    en.wikipedia.org/wiki/Category:WebGL

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