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  2. Browser speed test - Wikipedia

    en.wikipedia.org/wiki/Browser_speed_test

    A browser speed test is a computer benchmark that scores the performance of a web browser, by measuring the browser's efficiency in completing a predefined list of tasks.In general the testing software is available online, located on a website, where different algorithms are loaded and performed in the browser client.

  3. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  4. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL is widely supported by modern browsers. However, its availability depends on other factors, too, like whether the GPU supports it. The official WebGL website offers a simple test page. [18]

  5. Comparison of browser engines - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_browser_engines

    This article compares browser engines, especially actively-developed ones. [a]Some of these engines have shared origins. For example, the WebKit engine was created by forking the KHTML engine in 2001. [1]

  6. Google Chrome Experiments - Wikipedia

    en.wikipedia.org/wiki/Google_Chrome_Experiments

    The web browser should be compatible with the API. WebGL is an open-source API that is based on Open Graphics Library Embedded Systems and draws inspiration from the Canvas 3-D element. WebGL is currently supported by Google Chrome and Mozilla Firefox, along with limited support by Safari and Opera.

  7. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  8. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...

  9. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.