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Video games that use a microphone or headset as a control system. This might be with a plug-in device, such as the PlayStation 2 Headset, or with system with a built-in microphone such as the Nintendo DS.
Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). [3] Spill is often undesirable in popular music recording, [4] as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. [2]
A parabolic microphone used to capture sounds on the field during a football game. Parabolic microphones are used to capture sounds on the field during football games. The parabolic dish has been compared metaphorically to a telephoto lens, in the way that it can focus the capture of sound. [12]
An updated microphone model was included with future Karaoke Revolution games, and is also used for Karaoke Stage, the European edition, and is compatible with the PlayStation 2, PlayStation 3, Wii, and Xbox 360. It is a standardized microphone that is also compatible with other games (such as Rock Band, Boogie, and High School Musical: Sing It!).
A Composer's Guide to Game Music is a 2014 book written by Winifred Phillips, a video game composer with over 11 years experience creating music for such games as Assassin’s Creed Liberation, God of War and multiple games in the LittleBigPlanet franchise. Through the use of autobiographical anecdotes, scholarly discussion and practical advice ...
Pages in category "GameCube microphone games" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. C. Chibi-Robo ...
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
A .pms extension also exists based on .bms, meant for simulating the game Pop'n Music and utilizing 9 lines. In addition, there is .mdm, used in the fan created Muse dash Melon Loader for custom charts. It utilizes 4 lines for both of the game's lanes, as well as a couple other lines to control special effects and boss movement.