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  2. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  3. Desmos - Wikipedia

    en.wikipedia.org/wiki/Desmos

    The tool comes pre-programmed with 36 different example graphs for the purpose of teaching new users about the tool and the mathematics involved. [15] As of April 2017, Desmos also released a browser-based 2D interactive geometry tool, with supporting features including the plotting of points, lines, circles, and polygons.

  4. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  5. Time derivative - Wikipedia

    en.wikipedia.org/wiki/Time_derivative

    A large number of fundamental equations in physics involve first or second time derivatives of quantities. Many other fundamental quantities in science are time derivatives of one another: force is the time derivative of momentum; power is the time derivative of energy; electric current is the time derivative of electric charge; and so on.

  6. Absement - Wikipedia

    en.wikipedia.org/wiki/Absement

    It is the first time-integral of the displacement [3] [4] (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time-derivative) of the absement. The dimension of absement is length multiplied by time.

  7. Differential calculus - Wikipedia

    en.wikipedia.org/wiki/Differential_calculus

    velocity is the derivative (with respect to time) of an object's displacement (distance from the original position) acceleration is the derivative (with respect to time) of an object's velocity, that is, the second derivative (with respect to time) of an object's position. For example, if an object's position on a line is given by

  8. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    Bézier curves are also used in the time domain, particularly in animation, [4] [note 2] user interface design and smoothing cursor trajectory in eye gaze controlled interfaces. [5] For example, a Bézier curve can be used to specify the velocity over time of an object such as an icon moving from A to B, rather than simply moving at a fixed ...

  9. Dirac delta function - Wikipedia

    en.wikipedia.org/wiki/Dirac_delta_function

    That is, the α-th derivative of δ a is the distribution whose value on any test function φ is the α-th derivative of φ at a (with the appropriate positive or negative sign). The first partial derivatives of the delta function are thought of as double layers along the coordinate planes.