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A gait trainer is a wheeled device that assists a person who is unable to walk independently to learn or relearn to walk safely and efficiently as part of gait training. Gait trainers are intended for children or adults with physical disabilities, to provide the opportunity to improve walking ability. A gait trainer offers both unweighting ...
Infinity Walk is a therapeutic exercise for progressively developing coordination. It is typically used in those with brain injuries or learning disabilities. [1]A beginning student or patient learns to walk smoothly in a figure-eight pattern while looking at an object or person across the room. [2]
3D Movie Maker (commonly shortened to 3DMM) is a children's computer program developed by Microsoft Home's Microsoft Kids subsidiary released in 1995. Using the program, users can make films by placing 3D characters and props into pre-rendered environments, as well as adding actions, sound effects, music, text, speech and special effects.
Gait recognition is a type of behavioral biometric authentication that recognizes and verifies people by their walking style and pace. [25] [26] Advances in gait recognition have led to the development of techniques for forensics use since each person can have a gait defined by unique measurements such as the locations of ankle, knee, and hip. [27]
Her book Sensory Integration and the Child, first published in the 1970s, was a means of helping families, therapists, and educators of children with sensory-processing difficulties and sensory processing disorders to better organize and improve self-regulation of body and environmental sensory inputs. [1] [2]
Afghan walking: The Afghan Walk is a rhythmic breathing technique synchronized with walking. It was born in the 1980s on the basis of the observations made by the Frenchman Édouard G. Stiegler, during his contacts with Afghan caravaners, capable of making walks of more than 60 km per day for dozens of days.
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Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.