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Defense of the Ancients (DotA) is a multiplayer online battle arena (MOBA) mod for the video game Warcraft III: Reign of Chaos (2002) and its expansion, The Frozen Throne (2003). The objective of the game is for each team to destroy their opponents' Ancient, a heavily guarded structure at the opposing corner of the map.
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The Dota series began in 2003 with Defense of the Ancients (DotA)—a mod for Blizzard Entertainment's Warcraft III: Reign of Chaos—created by the pseudonymous designer "Eul". [41] An expansion pack for Warcraft III , The Frozen Throne , was released later that year; a series of Defense of the Ancients clone mods for the new game competed for ...
Dota Underlords is a free-to-play auto battler, a type of chess-like competitive multiplayer strategy video game, developed and published by Valve. The game is based on a Dota 2 community-created game mode called Dota Auto Chess, with journalists noting the parallel modding origins that DotA had from Warcraft III. [41]
Dota 2 (port), [12] The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, Deadlock: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine.
Warcraft II: Battle Chest (1996), [30] Warcraft II: The Dark Saga (1997), [31] and Warcraft II: Battle.net Edition (1999) include the original game and Dark Portal [24] Included without expansions in the Blizzard's Game of the Year Collection (1998), [ 32 ] and with the Dark Portal expansion in Blizzard Anthology (2000) [ 33 ] and Warcraft III ...
Defense of the Ancients (DotA), a Warcraft III mod from 2003, and its standalone sequel Dota 2 (2013), as well as League of Legends (2009), and Heroes of the Storm (2015), are the typical representatives of the new strategy subgenre. [39] [40] Former game journalist Luke Smith called DotA "the ultimate RTS". [41]
A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more ...