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  2. Generative adversarial network - Wikipedia

    en.wikipedia.org/wiki/Generative_adversarial_network

    A generative adversarial network (GAN) is a class of machine learning frameworks and a prominent framework for approaching generative artificial intelligence.The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. [1]

  3. Wasserstein GAN - Wikipedia

    en.wikipedia.org/wiki/Wasserstein_GAN

    The original GAN method is based on the GAN game, a zero-sum game with 2 players: generator and discriminator. The game is defined over a probability space (,,), The generator's strategy set is the set of all probability measures on (,), and the discriminator's strategy set is the set of measurable functions : [,].

  4. TensorFlow - Wikipedia

    en.wikipedia.org/wiki/TensorFlow

    TensorFlow includes an “eager execution” mode, which means that operations are evaluated immediately as opposed to being added to a computational graph which is executed later. [35] Code executed eagerly can be examined step-by step-through a debugger, since data is augmented at each line of code rather than later in a computational graph. [35]

  5. StyleGAN - Wikipedia

    en.wikipedia.org/wiki/StyleGAN

    A direct predecessor of the StyleGAN series is the Progressive GAN, published in 2017. [9]In December 2018, Nvidia researchers distributed a preprint with accompanying software introducing StyleGAN, a GAN for producing an unlimited number of (often convincing) portraits of fake human faces.

  6. Jeff Dean - Wikipedia

    en.wikipedia.org/wiki/Jeff_Dean

    It was eventually refactored into TensorFlow. It was used to train the network in "the cat neuron paper". [12] [14] TensorFlow, an open-source machine-learning software library. He was the primary designers and implementors of the initial system. [15]

  7. Deep learning - Wikipedia

    en.wikipedia.org/wiki/Deep_learning

    Deep learning is a subset of machine learning that focuses on utilizing neural networks to perform tasks such as classification, regression, and representation learning.The field takes inspiration from biological neuroscience and is centered around stacking artificial neurons into layers and "training" them to process data.

  8. Neural network (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Neural_network_(machine...

    The GAN principle was originally published in 1991 by Jürgen Schmidhuber who called it "artificial curiosity": two neural networks contest with each other in the form of a zero-sum game, where one network's gain is the other network's loss. [95] [96] The first network is a generative model that models a probability distribution over output ...

  9. Tensor (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Tensor_(machine_learning)

    In machine learning, the term tensor informally refers to two different concepts (i) a way of organizing data and (ii) a multilinear (tensor) transformation. Data may be organized in a multidimensional array (M-way array), informally referred to as a "data tensor"; however, in the strict mathematical sense, a tensor is a multilinear mapping over a set of domain vector spaces to a range vector ...