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The Rodrigues vector (sometimes called the Gibbs vector, with coordinates called Rodrigues parameters) [3] [4] can be expressed in terms of the axis and angle of the rotation as follows: = ^ This representation is a higher-dimensional analog of the gnomonic projection , mapping unit quaternions from a 3-sphere onto the 3-dimensional pure ...
using the Hamilton product, where the vector part of the pure quaternion L(p ′) = (0, r x, r y, r z) is the new position vector of the point after the rotation. In a programmatic implementation, the conjugation is achieved by constructing a pure quaternion whose vector part is p, and then performing
Even though every quaternion can be viewed as a vector in a four-dimensional vector space, it is common to refer to the vector part as vectors in three-dimensional space. With this convention, a vector is the same as an element of the vector space R 3 . {\displaystyle \mathbb {R} ^{3}.} [ b ]
which is a quaternion of unit length (or versor) since ‖ ‖ = + + + = Most importantly, the above equations for composition of rotations are precisely the equations for multiplication of quaternions =. In other words, the group of unit quaternions with multiplication, modulo the negative sign, is isomorphic to the group of rotations with ...
A direct formula for the conversion from a quaternion to Euler angles in any of the 12 possible sequences exists. [2] For the rest of this section, the formula for the sequence Body 3-2-1 will be shown. If the quaternion is properly normalized, the Euler angles can be obtained from the quaternions via the relations:
where q is the versor, q −1 is its inverse, and x is the vector treated as a quaternion with zero scalar part. The quaternion can be related to the rotation vector form of the axis angle rotation by the exponential map over the quaternions, = /, where v is the rotation vector treated as a quaternion.
Vector geometry of Rodrigues' rotation formula, as well as the decomposition into parallel and perpendicular components. Let k be a unit vector defining a rotation axis, and let v be any vector to rotate about k by angle θ (right hand rule, anticlockwise in the figure), producing the rotated vector .
Vectors and scalars can be added. When a vector is added to a scalar, a completely different entity, a quaternion is created. A vector plus a scalar is always a quaternion even if the scalar is zero. If the scalar added to the vector is zero then the new quaternion produced is called a right quaternion. It has an angle characteristic of 90 degrees.