enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. This article lists common shading algorithms used in computer graphics. ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  5. Template:BridgeHandNS - Wikipedia

    en.wikipedia.org/wiki/Template:BridgeHandNS

    1. Each of the two lines of code represents a hand in the order of: North, South with suits in each line in the order of: spades, hearts, diamonds, clubs. When using the blank template sample from below, replace each emdash (—) with the card ranks (A, K, Q, etc.) of each suit held by each player. Use an emdash to show a void. 4.

  6. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    [4] [5] It used cel-shading for its characters and its vibrant visual style has had a lasting influence on the use of cel-shading in video games. Since the early 2000s, many notable video games have made use of this style, such as Cel Damage (2001), The Legend of Zelda: The Wind Waker (2002) and Ōkami (2006).

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  8. 50 Printable Pumpkin Carving Stencils To Use as Templates - AOL

    www.aol.com/50-printable-pumpkin-carving...

    These 50 printable pumpkin carving templates are ready to inspire you. On each image, click "save image as" and save the JPEGs to your computer desktop. From there, you can print them!

  9. Genealogical numbering systems - Wikipedia

    en.wikipedia.org/wiki/Genealogical_numbering_systems

    Printable version; In other projects ... father is 20, and his mother is 21, and his daughter is 5. ... 1.2.3 Grandchild 1.2.4 Grandchild 1.2.5 Grandchild 1.2.6 ...